Bio

After graduating from Ringling College of Art and Design, and a brief stint interning at the NYNEX Science and Technology Media Lab, Shawn started his game career in Connecticut, at a company called Funnybone Interactive. There, he chiseled away at 8-bit sprites in between all-night multiplayer sessions of Marathon.

He moved back to Boston, working as a freelance illustrator as well as an unpaid intern at Fablevision Animation. He returned to games when offered a job at Looking Glass Studios. While at Looking Glass, Shawn worked on Jane's Combat Simulations: Attack Squadron and the Flight Unlimited II patch until the studio's untimely demise.

Shawn packed up his portfolio and headed to South Boston, where Irrational Games was then located. At Irrational Games, Shawn worked on multiple titles, including the original Bioshock, and Bioshock Infinite. After Irrational formally closed its doors in early 2014, Shawn joined Ghost Story Games where he was the Art Director on Judas.   

Download resume here.

Young boy sits on floor and plays Atari 2600 in 1982.

Shipped Titles

Bioshock Infinite, Burial at Sea Parts 1 & 2, 2014 (PC/360/PS3): Animation Director

BioShock Infinite, 2013 (PC/360/PS3): Animation Director (named on BAFTA nomination for Artistic Achievement)

BioShock, 2007 (PC/360): Lead Animator (named on Game Developers Choice Award for Visual Arts)

Swat 4, 2005 (PC): Artist/Animator

Jane's Attack Squadron, 2002 (PC): Artist (credited as Shaun Robertson)

Freedom Force Versus the Third Reich: Additional Art

Civ V: uncredited additional animation