SWAT 4 - Art Generalist

On SWAT 4 we had a really small art team and I worked in a variety of areas. My main focus was animation, rigging, and VFX, but I also did a lot of model and texture work. SWAT 4 was released in 2005 and gave us a good foundation to start building Bioshock from.

A somewhat recent playthrough of a SWAT 4 level:

Some screenshots from SWAT 4.

I did some some modeling work for Freedom Force vs. The Third Reich early on during my time at Irrational Games.

My first game was Jane’s Attack Squadron at Looking Glass Studios. I built a bunch of the airplanes (exterior and interior) as well as working on FX and working with the tech department on the damage systems.

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