Bioshock - Lead Animator

As the lead animator on Bioshock, I was responsible for building and managing the animation and VFX teams. We spent a lot of time (along with a lot of help from tech and design!) getting to the heart of the relationship between the Big Daddy's and Little Sisters. I actually used my young daughter for animation reference for the Little Sisters.

Bioshock Director's Commentary video where Geoff Keighley interviews Ken Levine and myself about the development of Bioshock.

Every animator has some embarassing reference video hidden away somewhere. This is one of mine. This is reference for the scene where you meet your first Little Sister and are introduced to the Harvest/Save concept.

I also contributed some concept art to the project. Scroll down to see some of these concepts (on paper!).

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